

As I mentioned before, it is the interpersonal relationships that really win my heart in story-heavy games like this, and while I think some of the way these relationships change is a little arbitrary and fickle, overall the relationships examined are deep and complex and handled in a way that they deserve.Ĭhoice-based games that give added incentive to replay have quickly risen to be among my favourite game genres. Also, it’s just such a good game that it would be worth a replay for simple enjoyment factor. Your relationships with the other characters determines the ending that you get, though it is well worth it to play more than once, because at the end of the first play-through, not all mysteries can be said to have been solved. The same can be said of your relationship with best friend Ren, his crush Nona, and brother’s girlfriend Clarissa. You play as Alex, a somewhat snarky girl who sometimes never gives you quite the right choice of words – because who ever has the right words? Her brother, Michael, has died and she has a new stepbrother, Jonas, who you can either reject or get closer to throughout the story. The main use of the radio, as is revealed throughout the story, is its abilities to open portals to another realm, and speak with those angry few on the other side.

By twiddling the dials you can access different channels that tell you more about the story, or even just add a creepy atmosphere to an already pretty damn creepy abandoned building. The most interesting mechanic is introduced a little later – the radio. The game starts by introducing the most basic mechanic – you talk with your friends by picking one of (usually) three options or by not saying anything, and how your build or destroy your relationships effects the ending of the game. Oxenfree has all of this in spades, as well as the addition of some fantastic play mechanics I’ve seen in a while. If you are aware of my extreme love of Life is Strange, then you will understand my love of games that provide the opportunity for meaningful choices, the navigation of interpersonal relationships, and rich storytelling and gameplay.
